LIGHT
4Tasuke Knight
ATK:
1700
DEF:
100
View:
3622
When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.
Tasuke Knight — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 55 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Tasuke Knight is essentially a generic Level-4 LIGHT Warrior body that earns its slot as 1700-ATK material, not for its effect: the Graveyard Special Summon that ends the Battle Phase requires an empty hand and an opponent's attack declaration, so it is rarely live. Its high ATK for a Level 4 did not earn points — the score comes from being an easily included, no-restriction material provider. The 35-deck sample across 12 archetypes (Junk, Synchron, Odd-Eyes, Red-Eyes) confirms it is accessible and cheap to run, but zero combo appearances show it converts into no board on its own. It is a filler body that occasionally blanks a Battle Phase, not a starter or payoff.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Main-deckable, no summoning condition, present in 35 sampled decks across 12 archetypes, but its actual effect is only live from the Graveyard with an empty hand during an opponent's attack (observed). |
| Combo & Conversion | 30 | It produces no board by itself — a Level-4 body that needs a Tuner or another body to matter — and shows 0 appearances in the recorded combo sample (observed). |
| Resource Economy | 42 | Its Graveyard effect is a neutral self-revival with no card gain or loss, and the once-per-Duel clause plus empty-hand requirement prevent repeated refuel (verified). |
| Effect & Interaction | 28 | The only disruptive element is ending the Battle Phase after an opponent's attack declaration, a soft, heavily conditioned defensive effect (verified). |
| Material Utility | 62 | A Level-4 LIGHT Warrior with 1700 ATK and no locking restriction is a clean, generic material body that still converts when its effect is blanked (inferred). |
| Resilience & Flexibility | 45 | Useful in two zones (field and Graveyard) and can blank a Battle Phase, but the empty-hand plus attack-declaration condition makes it dead in most spots (inferred). |
| Deck-Building Efficiency | 62 | Average 1.06 copies per deck with 34 of 35 decks running a single copy, no garnet, no lock and no archetype requirement, so it is a low-cost one-of (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 58, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level-4 LIGHT Warrior with 1700 ATK and no summoning condition or lock, so it slots into any deck needing a body
- Low deck cost — 34 of 35 sampled decks run exactly one copy, no garnet risk
- Dual-zone utility: a field body that is also a Graveyard Special Summon threat
Weaknesses
- Its effect requires no cards in hand AND an opponent's monster to declare an attack, a narrow window
- Once per Duel clause prevents any recurring value
- Produces no board or advantage on its own and appears in 0 recorded combos
Counters / choke points
- Hand disruption that leaves a card in hand turns the Graveyard effect off
- Removing it from the Graveyard (e.g. banish-from-GY effects) disables the Battle Phase stop
- Battle Phase ending is irrelevant against non-battle win conditions
Best use
Cheap generic Level-4 LIGHT Warrior material body with an incidental Battle Phase stop. Decks: Junk, Synchron, Odd-Eyes, Red-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Text: when an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard, Special Summon it, then end the Battle Phase; once per Duel; Level 4 LIGHT Warrior, 1700 ATK / 100 DEF, no archetype
- Observed: 35 sampled decks run it, all in the main deck, average 1.06 copies (34 decks at 1 copy, one deck at 3); Distributed across 12 distinct archetypes, led by Odd-Eyes (22.9%) and Synchron (20%); Combos evidence records 0 appearances for this card
- Inferred: Its practical role is a generic Level-4 material body rather than an effect-driven card; The Graveyard effect is a low-consistency defensive out dependent on an empty hand and an opponent's attack declaration; High ATK (1700) is a minor tiebreaker for material/comparison purposes only and did not drive the score
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






